#pragma once #include #include class orcusExport { private: ID3D11Device * device; ID3D11DeviceContext * devCon; ID3D11Texture2D * texRT; ID3D11RenderTargetView * rt, * rtOld; ID3D11DepthStencilView * dsOld; ID3D11BlendState * bs, * bsOld; FLOAT blendFactor[4]; UINT sampleMask; public: orcusExport(); void prePS(ID3D11Device * device, ID3D11DeviceContext * devCon); void postPS(const std::string & texFilename); };