// // Generated by Microsoft (R) D3D Shader Disassembler // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // TEXCOORD 0 xyzw 0 NONE float xyzw // TEXCOORD 1 xyzw 1 NONE float xyzw // TEXCOORD 2 xyzw 2 NONE float xyzw // TEXCOORD 3 xyzw 3 NONE float xyzw // TEXCOORD 4 xyzw 4 NONE float xyzw // TEXCOORD 5 xyzw 5 NONE float xyzw // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v0.xyzw dcl_input_ps linear v1.xyzw dcl_input_ps linear v2.xyzw dcl_input_ps linear v3.xyzw dcl_input_ps linear v4.xyzw dcl_input_ps linear v5.xyzw dcl_output o0.xyzw dcl_temps 3 0: sample r0.xyzw, v0.zwzz, t0.xyzw, s0 1: mul r0.xyz, r0.xyzx, l(0.062500, 0.062500, 0.062500, 0.000000) 2: sample r1.xyzw, v0.xyxx, t0.xyzw, s0 3: mad r0.xyz, r1.xyzx, l(0.031250, 0.031250, 0.031250, 0.000000), r0.xyzx 4: sample r1.xyzw, v1.xyxx, t0.xyzw, s0 5: mad r0.xyz, r1.xyzx, l(0.031250, 0.031250, 0.031250, 0.000000), r0.xyzx 6: mad r0.xyz, r1.xyzx, l(0.062500, 0.062500, 0.062500, 0.000000), r0.xyzx 7: sample r1.xyzw, v2.zwzz, t0.xyzw, s0 8: mad r0.xyz, r1.xyzx, l(0.125000, 0.125000, 0.125000, 0.000000), r0.xyzx 9: sample r1.xyzw, v2.xyxx, t0.xyzw, s0 10: mad r0.xyz, r1.xyzx, l(0.062500, 0.062500, 0.062500, 0.000000), r0.xyzx 11: sample r1.xyzw, v3.xyxx, t0.xyzw, s0 12: mad r0.xyz, r1.xyzx, l(0.031250, 0.031250, 0.031250, 0.000000), r0.xyzx 13: sample r1.xyzw, v3.zwzz, t0.xyzw, s0 14: mad r0.xyz, r1.xyzx, l(0.062500, 0.062500, 0.062500, 0.000000), r0.xyzx 15: sample r1.xyzw, v4.xyxx, t0.xyzw, s0 16: mad r0.xyz, r1.xyzx, l(0.031250, 0.031250, 0.031250, 0.000000), r0.xyzx 17: sample r1.xyzw, v5.xyxx, t0.xyzw, s0 18: mul r1.xyz, r1.xyzx, l(0.125000, 0.125000, 0.125000, 0.000000) 19: sample r2.xyzw, v4.zwzz, t0.xyzw, s0 20: mad r1.xyz, r2.xyzx, l(0.125000, 0.125000, 0.125000, 0.000000), r1.xyzx 21: sample r2.xyzw, v5.zwzz, t0.xyzw, s0 22: mad r1.xyz, r2.xyzx, l(0.125000, 0.125000, 0.125000, 0.000000), r1.xyzx 23: sample r2.xyzw, v1.zwzz, t0.xyzw, s0 24: mad r1.xyz, r2.xyzx, l(0.125000, 0.125000, 0.125000, 0.000000), r1.xyzx 25: add o0.xyz, r0.xyzx, r1.xyzx 26: mov o0.w, l(1.000000) 27: ret // Approximately 0 instruction slots used